PROJECT DOSE: WEEK ONE
- Lindsay Schwartz
- Apr 4, 2016
- 1 min read
For those new to DOSE, this game follows the story of a young woman named Dara, who awakes in a mental health clinic she wishes to escape, only to find herself lost in a strange fairytale land. The player uncovers the story of Dara by solving puzzles, exploring the environment, evading a strange looming shadow, and making narrative and dialogue choices that affect gameplay and ultimately- Dara’s fate.
Embedded below is our game trailer, created by Lawrence Appenzeller.
Currently in development, the time we have is an opportunity for us to polish and rework our vision of the game we’ve been working on throughout a majority of the past three months.
We at Interworld Games are nearing the end of our first sprint, a one week work period that prioritizes…
Creating memorable moment to moment gameplay
Redesigning the character concepts to reflect the written narrative
Reworking the level design to reflect the written narrative
Planning for a more cohesive art direction in terms of the environments
Contacting potential riggers, animators, scripters, and sound designers
Reaching out via social media to gain public interest in our work
What we hope to accomplish with this blog is to chronicle our experience throughout production of the game. There will be regular updates with content regarding our art, tech, and design process, along with any bumps we encounter along the way.
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