ORGANIZING BLUEPRINTS
- Leon Nguyen
- Jun 1, 2016
- 2 min read
Over the course of this project there were crunch times that forced organization of the blueprint scripts to take a second seating. This is perfectly fine for immediate outcomes for when time is tight. Of course however, it is best practice to organize and plan as you go.
For example our BP_DialogEventTrigger, was made during crunch time and initially it started off organized but as the time pressures on, that was quickly abandoned for quicker results. It was working, it just wasn’t pretty but when a problem arose it became a nightmare to troubleshoot especially because of the 13 pin sequence; nodes were going everywhere. As I went through to find the source problem I was also reorganizing everything.

All of this could have been avoided if it was kept organized and I would have been able to find the problem much sooner. It turned out to be an uppercase vs lowercase letter in one of our strings but I would never have found it without cleaning everything up and checking our nodes. A typing error was the thing I would have thought of.This is what it looks like now, all organized


This is what it looked like before:
A world of difference

An example that went right was when we planned ahead. I was told we needed a materials switch, but the materials were not done yet. It wasn’t done for almost a week later but the script was there and ready to accept the materials. I made sure I commented and even highlighted the two material nodes blue to be easily spotted. When the materials were done it was just plug and play and then moving on to the next task.

Final notes make sure you comment, by highlighting and hitting the hotkey ‘C’ and using color to your advantage, make use those reroute nodes for better visual, promote variable to keep it clean and easily reference later, and planned ahead because it will make things easier.
Keep checking back for more updates!
We plan to keep you all informed with screenshots and pictures of all our behind the scenes work! Expect more blog posts containing concept art, character turnarounds, models, blueprints, etc.
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