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PROJECT DOSE: WEEK EIGHT

  • Lawrence Appenzeller
  • May 26, 2016
  • 1 min read

Follow our progress and show your support by staying in touch via Facebook and Twitter!

We have completed our fourth two week sprint with only a few things put on the back burner. Our final sprint is starting today. The 5th sprint covers final passes of all art and animation, completed cinematics and implements the narrative choices to change the endings. Specifically our sprint includes...

  • Final pass on set dressing and lighting including finalizing all environment art assets.

  • Texture all characters for in game and the cinematics.

  • Finalizing all animations to implement in game and in the cinematics.

  • Finish posing all statues to aid the storytelling.

  • Finish all SFX and replace the placeholders in engine.

  • Finish all new music and implement in engine.

  • Final passes on AI, implementing animations and sound.

  • Implementing Dara's new model, animation, and material switch as the player makes decision.

  • Finalize all visual effects including particles.

  • Enter game festivals and competitions as information is released.

In process screenshot of the Hospital Lighting and Setdressing

We will be updating the galleries as we go! Additionally, we plan to release a detailed blog post on art, tech and cinematics. As we near the end of the quarter and our time here at SCAD, we are both excited and humbled by all the positive reception and critique!

Keep checking back for more updates!

 

We plan to keep you all informed with screenshots and pictures of all our behind the scenes work! Expect more blog posts containing concept art, character turnarounds, models, blueprints, etc.

Follow our progress and show your support by staying in touch via Facebook and Twitter!

 
 
 

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