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PROJECT DOSE: WEEK SIX

  • Lawrence Appenzeller
  • May 15, 2016
  • 2 min read

Follow our progress and show your support by staying in touch via Facebook and Twitter!

It is now crunch time! For our fourth sprint, we have some catching up to do in the art, animation and sound areas. The next two weeks will be dedicated to rigging all characters and getting a large amount of animation done, as well as tech in the final pass stage to give a large amount of time for set dressing every level.

We have filled a lot of our outsourced need, but are still looking for musicians and composers and 2D artists. Anybody interested in lending their talents to the team should feel free to contact and send a portfolio link to:

dosethegame@gmail.com

Screenshot of Hospital

Our third Sprint began April 25th and will conclude on May 9th. The second week of this sprint will consist of...

  • Have all characters ready to animate.

  • Animate the main characters.

  • Create in house foley sounds for puzzles.

  • Continuing music tracks for background and cinematics.

  • First pass of set dressing and lighting for all levels.

  • Creating a river shader and final pass on AI particle effects.

  • Bug fixes found via our second play test.

  • Finalize all environment assets for hospital.

  • Prep statue models to be posed.

  • Animatics for new cut-scenes.

  • Final in-game cameras

  • Rough cameras for end cut scenes.

  • Main character textures and materials.

  • All levels work as intended and have appropriate difficulty.

  • Edit voice clips as needed.

We plan to keep you all informed with screenshots and pictures of all our behind the scenes work! Expect more blog posts containing concept art, character turnarounds, models, blueprints, etc.

Follow our progress and show your support by staying in touch via Facebook and Twitter!

 
 
 

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