PROJECT DOSE: WEEK TWO
- Lindsay Schwartz
- Apr 11, 2016
- 2 min read
The week long first sprint has ended and now we're ready to dive into the real work! Our Postmortem meeting took place on Saturday, April 9th and so far so good, we seem to be on track.

Everything on the sprint was accomplished, however, the search for outsourced help will continue to be an ongoing process. Anybody interested in lending their talents to the team should feel free to contact:
We are extremely interested in people who have experience with animation, rigging, and blueprint scripting with Unreal 4. In order to be considered for the team, we'll need to see a demo reel, portfolio, or website that showcases your skills.
Our second Sprint began April 10th and will conclude on April 24th. This sprint will be prioritizing...
Following the written narrative and game design document to redesign level grayboxing in engine.
Cleaning out our previous project file by migrating the relevant files into a new project and importing updated assets.
Retopologizing and sculpting details into the base character models.
Modeling new environmental props and assets to reflect the narrative and populate the world with memorable areas.
Implementing our new puzzle ideas into the Unreal 4 blueprint system.
Adding more particles and recreating the preliminary lighting in order to reflect the element of horror and tension we want the player to feel while they explore the environment.
Re-working the music composition, voice acting scripts, and the cinematic design to reflect the updated game design document and written narrative.
We plan to keep you all informed with screenshots and pictures of all our behind the scenes work! Expect more blog posts containing concept art, character turnarounds, models, blueprints, etc.
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