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PROJECT DOSE: WEEK THREE

  • Lawrence Appenzeller and Lindsay Schwartz
  • Apr 22, 2016
  • 1 min read

Follow our progress and show your support by staying in touch via Facebook and Twitter!

The fist half of our second sprint is well underway. We have made progress with updating our main mechanics, AI, model and texture updates, and getting character models ready for rigging.

Although we are confident in the progress of our art and design work, we are still very much in need of some outsourced help regarding blueprint scripting, sound design, music, and voice acting. Anybody interested in lending their talents to the team should feel free to contact and send a portfolio link to:

AI Concept Art by Alyson Adams

Our second Sprint began April 10th and will conclude on April 24th. The second week of this sprint will consist of...

  • Finish gray-boxing in engine and set dress with placeholder/current assets.

  • Updating current art assets for the hospital area.

  • Finishing up the base character models and their topology for rigging.

  • Play testing AI in gray-boxes to determine size.

  • Beginning the updates to our background music.

  • Storyboards for new cut scenes.

  • Scheduling voice actors for recording sessions.

  • Working on the particle effects for the AI.

  • Implementing all updates and changes to the final project file.

We plan to keep you all informed with screenshots and pictures of all our behind the scenes work! Expect more blog posts containing concept art, character turnarounds, models, blueprints, etc.

Follow our progress and show your support by staying in touch via Facebook and Twitter!

 
 
 

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