PROJECT DOSE: WEEK FIVE
- Lawrence Appenzeller
- May 10, 2016
- 1 min read
Interworld Games is in their second week of the third sprint, with a lot left to do. We have play tested our first round of design updates and are ready for bug fixing while our art continues to be produced and made engine ready. Additionally, we have finished a rough of the new trailer you can view below that shows updates to AI and art.
We have filled a lot of our outsourced need, but are still looking for musicians and composers. Anybody interested in lending their talents to the team should feel free to contact and send a portfolio link to:
dosethegame@gmail.com
Our third Sprint began April 25th and will conclude on May 9th. The second week of this sprint will consist of...
Completing voice recording and editing.
Re-set dressing the Hospital, Garden, and Tower maps with updated assets.
Finish rigging main characters.
Finish modeling designated side characters.
Creating a waterfall particle and second pass on AI particle effects.
Bug fixes found via playtest.
Continue modeling new assets for the hospital and garden area.
Animatics for new cut-scenes.
Updating sound effects.
Cinematic camera block outs.
Composing for cut-scenes.
Begin main character animations.
Finish first pass of lighting in all levels.
We plan to keep you all informed with screenshots and pictures of all our behind the scenes work! Expect more blog posts containing concept art, character turnarounds, models, blueprints, etc.
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